
Through the game it can be given commands, like go and stay, and these can be contextualised depending on the environment – the canine helper can, for example, be sent to fetch objects. In the press conference demo, the lead protagonist almost immediately encounters a dog wondering the wasteland and befriends it. All dialogue with non-player characters is also dynamic – players can walk away from scripted sequences, or even shoot and kill the character to end the conversation. Player freedom remains our absolute number one goal.” Created using Bethesda’s Creation engine the environment features physical-based rendering and dynamic volumetric lighting. Once out, according to Howard, you find, “an enormous dynamic world, where you can create any kind of character you want, go where you want and do whatever you want. As the bombs fall, however, the lead character scrambles into a Vault 111 shelter – only to emerge 200 years later, with seemingly only a robot named Codsworth for company. On stage, Howard showed a couple chatting in their bathroom, while looking in the mirror – a scene which turns out to be the character customisation system, where players are able to sculpt and define the features of their protagonist, male or female (the game also creates a baby for the couple based on their player-modified facial features). This time round the action is set to begin before the nuclear war that kicked off the previous titles in the series. The company devoted a large chunk of its first E3 press conference to the post-apocalyptic role-playing adventure, with game director Todd Howard providing some key details.



Fallout 4 will be released on PC, PlayStation 4 and Xbox One on 10 November 2015, publisher Bethesda has announced.
